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1. Sticky:[Citadels] Supercarriers - in Upcoming Feature and Change Feedback Center [original thread]
Anthar Thebess wrote: Droping a hel, on enemy fleet because it will be bombed is not a real option. Any super will be able to use this module, but some will just have bonus to cycle time. What i will mount on my super, super OP mothership cl...
- by Strata Maslav - at 2016.04.01 10:49:05
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2. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
The weapons timer preventing all refitting seems a little harsh. I come from the perspective that pilot should be encouraged to react to situations. We should be enabling players to seek information and then allow them to make decisions based on ...
- by Strata Maslav - at 2016.02.12 15:03:34
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3. My Response to Force Auxiliary and Fighter Skillbooks - Now rant-Fre... - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: Lugh Crow-Slave wrote: Tineoidea Asanari wrote: Nevyn Auscent wrote: CCP removed a role from the carrier as a needed nerf. Just because you got nerfed is not a reason for more SP, as so many people say every tim...
- by Strata Maslav - at 2016.02.10 13:30:06
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4. My Response to Force Auxiliary and Fighter Skillbooks - Now rant-Fre... - in Player Features and Ideas Discussion [original thread]
Ensuring that a DPS capital ship cannot be oppressive with remote repairs by splitting them into separate roles is a reasonable design choice. I will have to agree with the OP that imposing additional SP seems unnecessary to achieve that. There ...
- by Strata Maslav - at 2016.02.10 13:24:45
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5. New Camera Conrols - in Test Server Feedback [original thread]
I think a great edition would be a subtle arrow or some other way to denote orientation on the tactical overview,to help the pilot under the angle of propulsion. I think it could be helpful for maintain awareness when zoomed out, especially when ...
- by Strata Maslav - at 2015.11.13 23:01:08
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6. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Ransu Asanari wrote: I agree- I don't see why the Venture shouldn't be able to fit these small ice harvesting lasers. It doesn't have any bonuses to ice harvesting, and only a 5000m3 cargobay, so it will be extremely inefficient compared to the...
- by Strata Maslav - at 2015.10.02 19:29:15
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7. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
Logistics are so strong that all large fleets are built around them. Players spend hours trying to sqeeze out as much effective hitpoints on their ships so the logistics can 'catch' them. This makes fitting/flying of ships, much more predictable ...
- by Strata Maslav - at 2015.10.01 13:57:46
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8. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
Quote: Remote Repair Fatigue ! While adding 'ammo' or creating a fatigue might solve part of the problem, they would also interfere with PvE usage of remote repairs. Forms of EWAR can be effective against logistics, but they are hardly perfe...
- by Strata Maslav - at 2015.09.29 08:45:31
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9. Breaking Logistic Repair Stagnation and De-valuing Alpha - in Player Features and Ideas Discussion [original thread]
TL:DR, In the interests of fun, lets move to a reasonable 'time till death' to allow targeted players to react to incoming fire and in doing so, reward reactive piloting and decision making I think everyone can agree, fighting fleets employ...
- by Strata Maslav - at 2015.09.28 17:54:50
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10. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
Rowells wrote: #deletetheindustrialcore That is one option but I am not sure if it takes too much flavour away from the Rorqual. Here some other suggestions that might improve the mobility of miners or operations far from the nearest friendl...
- by Strata Maslav - at 2015.07.24 22:20:56
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11. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: A capital industrial cloaked whilst running its industrial core (which is similar to siege / triage / bastion) How about we give it a Doomsday device as well? Great idea!
- by Strata Maslav - at 2015.07.24 22:07:12
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12. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
Leto Aramaus wrote: I don't fly Rorq or know anything about Industrial Core thing, so I can't speak to this idea specifically.. but +1 to making more ships on grid and not in station/ in POS, however you want to do that. Industrial Core I ...
- by Strata Maslav - at 2015.07.24 20:00:19
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13. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Make the Industrial Core do the same thing as the Triage Module for carriers; more than triple the tanking power and double the RR power. Fiddle with capacitor capacity/recharge rate accordingly to deal with this newfound ab...
- by Strata Maslav - at 2015.07.24 19:54:49
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14. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Strata Maslav wrote: As a proud owner of the ship with the coolest transformation in the game I would love to see it restored to being the pride of the mining technology. I would like to see more sieged Rorquals actually i...
- by Strata Maslav - at 2015.07.24 18:22:36
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15. Rorqual Suggestions Thread - in Player Features and Ideas Discussion [original thread]
As a proud owner of the ship with the coolest transformation in the game I would love to see it restored to being the pride of the mining technology. I would like to see more sieged Rorquals actually in belts where they belong. I proposal is the ...
- by Strata Maslav - at 2015.07.24 17:30:45
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16. Fixing Off-Grid Links (Nerf Passives and implement Targeted Buffs) - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Sure, if you just remember to give the Orca a special ability to target +20 ships... I have not given much thought of how to give the industrial command ships something meaningful in all this. I wouldn't call myself ...
- by Strata Maslav - at 2015.07.22 01:32:43
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17. Fixing Off-Grid Links (Nerf Passives and implement Targeted Buffs) - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Reaver Glitterstim wrote: Or just do away with command processors entirely. Once you're actually taking the ship into the field, giving up highslots for links actually matters, and fleet boosters will be careful to fit onl...
- by Strata Maslav - at 2015.07.21 17:04:10
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18. Legacy Wrecks - Stories written in death. - in EVE Fiction [original thread]
I am interested in is the creation of scenery, history and malice with player legacy wrecks. I decided to write a brief story to get a feeling of how pilot might act when coming across the remains of a great battle to high light how interesting w...
- by Strata Maslav - at 2015.07.17 02:10:18
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19. Legacy Wrecks - in Player Features and Ideas Discussion [original thread]
HiddenPorpoise wrote: This is a thing already. The titan graveyard is a place. Yes CCP have put monuments in the game for a couple fights, but it's the exception rather then the rule. What would be great are wrecks that sit in space for a mo...
- by Strata Maslav - at 2015.07.16 22:40:11
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20. Legacy Wrecks - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: It would be nice. It might even be a good idea if the servers ever get low on load, and the database is too small. Its a such a shame that in a living breathing universe that some of the biggest events leave no mark in ...
- by Strata Maslav - at 2015.07.16 22:02:24
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